

Firepot and Iceball Trebuchets are better for attacking enemy players than keep walls, but they are outnumbered by Ballistae due to their faster reload time. Among all the siege weapons, the Cold Stone Trebuchet does the highest damage to walls and other structures for each hit, with around 5,000 damage per hit, but it is somewhat rare. Due to their long radius, they can shoot enemies behind walls easily and can even hit the Inner Postern Walls of keeps if they are placed correctly. Trebuchets are tough and have a long range. These weapons can only be obtained from Dark Anchor chests.

These weapons can only be obtained from Dark Anchor chests.Ĭold Fire Trebuchet - Deals Coldfire damage to enemies and very high damage to structures. Iceball Trebuchet - Deals frost damage to enemies and reduces their movement speed for a few seconds.Ĭold Stone Trebuchet - Deals extremely high damage to buildings, structures and enemies - deals the highest initial damage out of all siege weapons. Stone Trebuchet - Deals high damage to buildings and enemies.įirepot Trebuchet - Deals flame damage over time to enemies. Trebuchet are best used against keep walls and can even be fired into keep courtyards and on the walls due to their long range and arcing shots.Įach Alliance has five types of Trebuchet available: Battering Rams are most vulnerable to flaming oils as there're always spaces to place oil pots on the roof at main doorsĢ. A ram works faster with allies near it, to a maximum speed with 6 allies nearby. Once deployed, it will move to the nearest door and begin attacking. Battering Rams can only be deployed near keep doors and cannot be used to attack walls or enemy players. I've been compiling a guide for my guild on siege weapons and we've been having a discussion around what is purgeable, I was under the impression that you could purge the fire DoTs from oils and fire ballistas but that was all.
